Undying Arena

The world map Land 3 of 4

VOLUNTEERS ONLY

Adventure Land

Warm light and sea mist on a big, bright island.

Weapons that drop here
Shotguns Blasters Cannons
Difficulties
NORMAL HARD NIGHTMARE
Opens
Opens when you beat Temple’s last level on NORMAL.

Chapter three

Nobody volunteered

The creatures of Adventure Land have been following royal instructions, and none of them volunteered. Break the spell one creature at a time, and give each of them a choice.

Their leader, Croakus, wears a very official cape. It is a napkin.

The way through

Every level is played inside the island’s rock ring.

Croakus Kindly respect the napkin.

Adventure Land on the illustrated world map: a red-and-white lighthouse, a stone giant, pink mushrooms and a windmill.
Adventure Land on the world map: the corner with the lighthouse.

Adventure Land in action

A run in Adventure Land, seen from behind the heroes: a party of chibi heroes holds its ground against the zombie horde and Croakus.
Adventure Land, against Croakus.
A run in Adventure Land, seen from behind the heroes: a party of chibi heroes holds its ground against the zombie horde and Granitus.
Adventure Land, against Granitus.

Adventure Land bestiary

Creatures of the land

The horde here is cartoon zombies. Adventure Land adds two elites, which land in the middle of a run, and five bosses, in the order you meet them. Every zombie and spellbound creature you beat goes home cured.

ELITE Spory, full figure

Spory

One of Adventure Land’s two elites. Elite fights land in the middle of a run.

ELITE Bloomjaw, elite variant, full figure

Bloomjaw

Elite variant

One of Adventure Land’s two elites. Elite fights land in the middle of a run.

BOSS Bloomjaw, full figure

Bloomjaw

A serious gardener who treats his own headwear as a flowerbed.

BOSS Myco, full figure

Myco

Fastidious about spores.

BOSS Granitus, full figure

Granitus

A deliberate thinker.

BOSS Croak’s Shadow, full figure

Croak’s Shadow

Shy, but observant.

LIEUTENANT Croakus, full figure

Croakus

Guards Adventure Land’s spark

Ceremonial habits and a generous heart. His very official cape is a napkin.

Planned roster for version 1.0, still being tuned. On HARD the creatures wear gold trim; on NIGHTMARE they glow magenta.